Path: Plotting/Utilities
% Initialize the axes for an animation with AnimationGUI.
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Form:
InitializeAxes( handle, scData, tgtData, time, keepView, point, cameraTarget, axisType )
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Inputs
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handle Handle to the axes
scData Data structure with position & time for each spacecraft
tgtData Data structure with position & time for each target
time Time data
keepView Flag indicating whether to keep the current view or not
point*
cameraTarget*
axisType Specify the type of axes to use.
'default' x, y, z
'Hills' x-Radial, y-Along-track, z-Cross-track
'LVLH' x-Along-track, y-Cross-track, z-Radial
'PLANET' The planet will be drawn in the background
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Outputs
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d Data structure for AnimationGUI.
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Common: General/DeBlankLT Common: Graphics/Axis3D Common: Graphics/Ellipsd Common: Graphics/Map Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/TitleS Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/DupVect
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