Path: Plotting/Utilities
% Initialize the axes for an animation with AnimationGUI. -------------------------------------------------------------------------- Form: InitializeAxes( handle, scData, tgtData, time, keepView, point, cameraTarget, axisType ) -------------------------------------------------------------------------- ------ Inputs ------ handle Handle to the axes scData Data structure with position & time for each spacecraft tgtData Data structure with position & time for each target time Time data keepView Flag indicating whether to keep the current view or not point* cameraTarget* axisType Specify the type of axes to use. 'default' x, y, z 'Hills' x-Radial, y-Along-track, z-Cross-track 'LVLH' x-Along-track, y-Cross-track, z-Radial 'PLANET' The planet will be drawn in the background ------- Outputs ------- d Data structure for AnimationGUI. --------------------------------------------------------------------------
Common: General/DeBlankLT Common: Graphics/Axis3D Common: Graphics/Ellipsd Common: Graphics/Map Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/TitleS Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/DupVect
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