Path: Common/@quat
% Create an object of class quat. You can input: 4-by-1 matrix - assumed to be a quaternion 3-by-1 matrix - assumed to be an array of angles 3-by-3 matrix - assumed to be a transformation matrix -------------------------------------------------------------------------- Form: q = quat( x ) -------------------------------------------------------------------------- ------ Inputs ------ x (4,1) Quaternion (3,3) Matrix (3,1) Array of angles ------- Outputs ------- q (1,1) Object of class quaternion. --------------------------------------------------------------------------
Common: Classes/@quat/ctranspose.m Common: Classes/@quat/get.m Common: Classes/@quat/matrix.m Common: Classes/@quat/mtimes.m Common: Classes/@quat/quat.m Common: Classes/@quat/scalar.m Common: Classes/@quat/vector.m Common: Quaternion/Mat2Q Common: Transform/Eul2Q Common0: Classes/@quat/ctranspose.m Common0: Classes/@quat/get.m Common0: Classes/@quat/matrix.m Common0: Classes/@quat/mtimes.m Common0: Classes/@quat/quat.m Common0: Classes/@quat/scalar.m Common0: Classes/@quat/vector.m Common1: Classes/@quat/ctranspose.m Common1: Classes/@quat/get.m Common1: Classes/@quat/matrix.m Common1: Classes/@quat/mtimes.m Common1: Classes/@quat/quat.m Common1: Classes/@quat/scalar.m Common1: Classes/@quat/vector.m Common2: Classes/@quat/ctranspose.m Common2: Classes/@quat/get.m Common2: Classes/@quat/matrix.m Common2: Classes/@quat/mtimes.m Common2: Classes/@quat/quat.m Common2: Classes/@quat/scalar.m Common2: Classes/@quat/vector.m
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