Path: SCPro/Landers
% Landing controller. Determines the thrust vector and throttle for landing on a planet. Uses a bang-bang for vertical control during terminal ascent. Horizontal control is velocity damping. This function generates throttle and thrust vector orientation. Thrust vector orientation is achieved by reorienting the vehicle or the engine nozzle. The reorientation controller needs to be fast enough so that the engine is pointing along the desired vector. You can set the throttle to zero until you reach the desired orientation. The control has four modes: Mode 1 - Drive the vertical velocity to zero and hover Mode 2 - Drive all velocities to zero Mode 3 - Bang-Bang vertical control Mode 4 - Engine balances gravity vMaxFrac is the fraction of the maximum velocity allowed during Mode 3. The maximum velocity is for free-fall. This is used as the terminal control for an optimal landing guidance algorithm. When you reach mode 4 it is up to you to set the throttle to zero. The terminal errors will depend on the time step of your controller. Type LandingControl for a 2D lunar landing demo. -------------------------------------------------------------------------- Form: d = LandingControl( v, h, uV, d ) -------------------------------------------------------------------------- ------ Inputs ------ v (3,1) Velocity vector (km/s) h (1,1) Altitude (km) uV (3,1) Vertical unit vector (+up) d (1,1) Data structure .accel (1,1) Maximum acceleration (km/s^2) .gainRate (1,1) Velocity gain .g (1,1) Gravitational acceleration at the surface in (km/s^2) .mode (1,1) Mode setting 1-4 .velocityThreshold (1,1) Rate to switch modes .hLanding (1,1) Landing gear height .vMaxFrac (1,1) Maximum velocity during mode 3 ------- Outputs ------- d (1,1) Data structure .u (3,1) Thrust unit vector .throttle (1,1) Throttle setting from 0 to 1 .mode (1,1) Mode setting 1-4 --------------------------------------------------------------------------
Common: Graphics/Plot2D Common: Graphics/TimeLabl Math: Integration/RK4 Math: Linear/Dot Math: Linear/Mag Math: Linear/Unit
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