Cone:

Path: Common/ComponentModels

% Compute the vertices for a cone.
 The cone emanates from p and points in direction u. If no outputs are
 specified the cone will be drawn in a new figure. 

 Type Cone for a demo.
--------------------------------------------------------------------------
   Form:
   [v, f] = Cone( p, u, halfAngle, l, n)
--------------------------------------------------------------------------

   ------
   Inputs
   ------
   p            (3,1) Location of apex
   u            (3,1) Cone axis unit vector
   halfAngle    (1,1) Cone half angle (rad)
   l            (1,1) Length of cone
   n            (1,1) Number of divisions

   -------
   Outputs
   -------
   v            (:,3) Vertices
   f            (:,3) Faces

--------------------------------------------------------------------------

Children:

Common: CommonData/SwooshWatermark
Common: ComponentModels/Box
Common: ComponentModels/Frustrum
Common: General/DeBlankLT
Common: General/Watermark
Common: Graphics/DrawVertices
Common: Graphics/NewFig
Common: Graphics/PltStyle
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Common: Graphics/ZLabelS
Common: Quaternion/QForm
Common: Quaternion/QTForm
Common: Quaternion/U2Q
Math: Geometry/Perpendicular
Math: Linear/Cross
Math: Linear/Dot
Math: Linear/DupVect
Math: Linear/Mag
Math: Linear/Unit

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