Path: Common/ComponentModels
% Generate a disk. For correct lighting points must be entered counterclockwise. Type Disk for a demo. -------------------------------------------------------------------------- Form: [v, f] = Disk( r, n, z ) -------------------------------------------------------------------------- ------ Inputs ------ r (1,1) Radius n (1,1) Number of points z (1,1) Height ------- Outputs ------- v (4,3) Vertices f (4,3) Faces --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/Mag
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