Path: Common/ComponentModels
% Generate an object from cross sections.
Type Extrude for a demo.
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Form:
[v, f] = Extrude( z, c, topClosed, bottomClosed, cI )
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Inputs
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z (1,n) z locations
c (n) Crossection data
.x (1,m) x locations
.y (1,m) y locations
topOpen 1 if top is closed
bottomOpen 1 if bottom is closed
cI (n) Interior crossection data
.x (1,m) x locations
.y (1,m) y locations
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Outputs
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v (:,3) Vertices
f (:,3) Faces
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Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/Mag
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