Path: Common/ComponentModels
% Generate an object from cross sections. Type Extrude for a demo. -------------------------------------------------------------------------- Form: [v, f] = Extrude( z, c, topClosed, bottomClosed, cI ) -------------------------------------------------------------------------- ------ Inputs ------ z (1,n) z locations c (n) Crossection data .x (1,m) x locations .y (1,m) y locations topOpen 1 if top is closed bottomOpen 1 if bottom is closed cI (n) Interior crossection data .x (1,m) x locations .y (1,m) y locations ------- Outputs ------- v (:,3) Vertices f (:,3) Faces --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/Mag
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