Path: Common/Graphics
% Convert a mesh to a patch. If the arguments v and f are input it will add the new mesh to the existing patch. The mesh will be converted into triangles. -------------------------------------------------------------------------- Form: [v, f] = MeshToPatch( x, y, z ) -------------------------------------------------------------------------- ------ Inputs ------ x (:,:) X positions of mesh y (:,:) Y positions of mesh z (:,:) Z positions of mesh vIn (n,3) Vertices fIn (m,3) Faces ------- Outputs ------- v (n,3) Vertices f (m,3) Faces --------------------------------------------------------------------------
Common: Graphics/NewFig
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