Path: Common/ComponentModels
% Generate a plate in the xy plane. Only 4 corners allowed. For correct lighting points must be entered counterclockwise: 4 3 +Y ------------ ^ | | | | | | ------------ -----> +X 1 2 Type PlateTwoSided for a demo. -------------------------------------------------------------------------- Form: [v, f] = PlateTwoSided( x, y, z ) -------------------------------------------------------------------------- ------ Inputs ------ x (1,4) x points y (1,4) y points z (1,1) z ------- Outputs ------- v (4,3) Vertices f (4,3) Faces --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/Mag
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