Path: Common/ComponentModels
% Generate a wedge between x1 and x2. x1 and x2 are on the x-axis. Type Wedge for a demo. -------------------------------------------------------------------------- Form: [v, f] = Wedge( x1, x2, w, t ) -------------------------------------------------------------------------- ------ Inputs ------ x1 (1,1) Tip position x2 (1,1) Thick end w (1,1) Width in y direction t (1,1) Thickness in z ------- Outputs ------- v (6,3) Vertices f (8,3) Faces --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Math: Linear/Mag
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