Wedge:

Path: Common/ComponentModels

% Generate a wedge between x1 and x2.
 x1 and x2 are on the x-axis. Type Wedge for a demo.
--------------------------------------------------------------------------
   Form:
   [v, f] = Wedge( x1, x2, w, t )
--------------------------------------------------------------------------

   ------
   Inputs
   ------
   x1          (1,1)  Tip position
   x2          (1,1)  Thick end
   w           (1,1)  Width in y direction
   t           (1,1)  Thickness in z
   

   -------
   Outputs
   -------
   v           (6,3) Vertices
   f           (8,3) Faces

--------------------------------------------------------------------------

Children:

Common: CommonData/SwooshWatermark
Common: ComponentModels/Box
Common: General/DeBlankLT
Common: General/Watermark
Common: Graphics/DrawVertices
Common: Graphics/NewFig
Common: Graphics/PltStyle
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Common: Graphics/ZLabelS
Math: Linear/Mag

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