InitializeAxes:

Path: Plotting/Utilities

% Initialize the axes for an animation with AnimationGUI.
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   Form:
   InitializeAxes( handle, scData, tgtData, time, keepView, point, cameraTarget, axisType  )
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   ------
   Inputs
   ------
   handle                 Handle to the axes
   scData                 Data structure with position & time for each spacecraft
   tgtData                Data structure with position & time for each target
   time                   Time data
   keepView               Flag indicating whether to keep the current view or not
   point*
   cameraTarget*
   axisType               Specify the type of axes to use.
                             'default'   x, y, z
                             'Hills'     x-Radial, y-Along-track, z-Cross-track 
                             'LVLH'      x-Along-track, y-Cross-track, z-Radial
                             'PLANET'    The planet will be drawn in the background

   -------
   Outputs
   -------
   d                      Data structure for AnimationGUI.

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Children:

Common: General/DeBlankLT
Common: Graphics/Axis3D
Common: Graphics/Ellipsd
Common: Graphics/Map
Common: Graphics/NewFig
Common: Graphics/PltStyle
Common: Graphics/TitleS
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Common: Graphics/ZLabelS
Math: Linear/DupVect

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