Path: ACPro/ACPerformance
% Compute angle of attack. -------------------------------------------------------------------------- Form: alpha = AlphaFromQNV( q, v, n ) -------------------------------------------------------------------------- ------ Inputs ------ q (4,1) Quaternion from velocity frame to body v (3,1) Velocity vector n (3,:) Normals ------- Outputs ------- alpha (1,*) Angle of attack (rad) --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: General/CellToMat Common: General/MatToCell Common: General/Watermark Common: Graphics/NewFig Common: Graphics/Plot2D Common: Graphics/PltStyle Common: Quaternion/AU2Q Common: Quaternion/QForm Math: Linear/Dot
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