AlphaFromQNV:

Path: ACPro/ACPerformance

% Compute angle of attack.
--------------------------------------------------------------------------
   Form:
   alpha = AlphaFromQNV( q, v, n )
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   ------
   Inputs
   ------
   q           (4,1) Quaternion from velocity frame to body
   v           (3,1) Velocity vector
   n           (3,:) Normals

   -------
   Outputs
   -------
   alpha       (1,*) Angle of attack (rad)

--------------------------------------------------------------------------

Children:

Common: CommonData/SwooshWatermark
Common: General/CellToMat
Common: General/MatToCell
Common: General/Watermark
Common: Graphics/NewFig
Common: Graphics/Plot2D
Common: Graphics/PltStyle
Common: Quaternion/AU2Q
Common: Quaternion/QForm
Math: Linear/Dot

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