ClimbAngle:

Path: ACPro/ACPerformance

% Compute climb angle

   Ground effect is included and the scale factor is the square root of s.
   This uses DragCoeff for the drag coefficients. If the altitude is zero
   then the gravity force is assumed to be zero.

   Type ClimbAngle for a demo
--------------------------------------------------------------------------
   Form:
   gamma = ClimbAngle( h, v, d )
--------------------------------------------------------------------------

   ------
   Inputs
   ------
   h               (1,:) Altitude (m)
   v               (1,:) Velocity (m/s)
   d                (.)  Data structure
                         .mass         (1,1) Mass (kg)
                         .s            (1,1) Reference area (m^2)
                         .cLAlpha      (1,1) Lift coefficient
                         .thrust       (1,:) Thrust force (N)
                         .length       (1,1) Representative length (e.g. mean chord) (m)
                         .oswaldEff    (1,1) Oswald efficiency factor (optional)
                         .aspectRatio	(1,1) Aspect ratio for wing (length/mean chord)
                         .thickness    (1,1) Ratio of length to thickness
                         .m1Peak       (1,1) Peak at M = 1 an alternative to zetaTrans
   -------
   Outputs
   -------
   gamma          (1,:) Climb angle

--------------------------------------------------------------------------
   See also DragCoeff
--------------------------------------------------------------------------

Children:

AC: ACData/ACTConstants
ACPro: ACProAerodynamics/CDSkinFriction
ACPro: ACProAerodynamics/DragCoeff
ACPro: ACProAerodynamics/FormDragCoeff
ACPro: ACProAerodynamics/InducedDragCoeff
ACPro: ACProAerodynamics/PrandtlGlauertCorrection
AerospaceUtils: AeroData/AtmData
SC: SCData/sCTConstants
Common: Atmosphere/StdAtm
Common: CommonData/Constants
Common: CommonData/SwooshWatermark
Common: CommonData/xSplashSmall
Common: Database/Constant
Common: General/CellToMat
Common: General/DeleteCell
Common: General/MatToCell
Common: General/Watermark
Common: Graphics/NewFig
Common: Graphics/Plot2D
Common: Graphics/PltStyle
Math: Analysis/Logistic

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