Path: Common/Transform
% Convert an angle and a unit vector to a matrix. The resulting matrix transforms from the unrotated frame to the rotated frame Type AU2M for a demo. -------------------------------------------------------------------------- Form: m = AU2M( angle, u ) -------------------------------------------------------------------------- ------ Inputs ------ angle (1,1) Angle u (3,1) Unit vector ------- Outputs ------- m (3,3) Matrix --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: General/IsVersionAfter Common: General/StringToTokens Common: General/Watermark Common: Graphics/AddAxes Common: Graphics/Coordinates Common: Graphics/NewFig Common: Quaternion/AU2Q Common: Quaternion/Q2Mat
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