Path: Common/ComponentModels
% Generate strut going from x1 to x2.
Set the origin at the center of the crossection otherwise the ends may
not look correct. Type ShapedStrut for a demo.
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Form:
[v, f, volume] = ShapedStrut( x1, x2, c )
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Inputs
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x1 (3,1) Location of top
x2 (3,1) Location of bottom
c (1,1) Crossection data
.x (1,m) x locations
.y (1,m) y locations
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Outputs
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v (:,3) Vertices
f (:,3) Faces
volume (1,1) Volume of the strut
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See also Polygon and Extrude.
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Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: ComponentModels/Extrude Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/Polygon Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Common: Quaternion/Q2Mat Common: Quaternion/QTForm Common: Quaternion/U2Q Math: Geometry/Perpendicular Math: Linear/Cross Math: Linear/Dot Math: Linear/DupVect Math: Linear/Mag Math: Linear/Unit
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