Path: Common/ComponentModels
% Generate strut going from x1 to x2. Set the origin at the center of the crossection otherwise the ends may not look correct. Type ShapedStrut for a demo. -------------------------------------------------------------------------- Form: [v, f, volume] = ShapedStrut( x1, x2, c ) -------------------------------------------------------------------------- ------ Inputs ------ x1 (3,1) Location of top x2 (3,1) Location of bottom c (1,1) Crossection data .x (1,m) x locations .y (1,m) y locations ------- Outputs ------- v (:,3) Vertices f (:,3) Faces volume (1,1) Volume of the strut -------------------------------------------------------------------------- See also Polygon and Extrude. --------------------------------------------------------------------------
Common: CommonData/SwooshWatermark Common: ComponentModels/Box Common: ComponentModels/Extrude Common: General/DeBlankLT Common: General/Watermark Common: Graphics/DrawVertices Common: Graphics/NewFig Common: Graphics/PltStyle Common: Graphics/Polygon Common: Graphics/XLabelS Common: Graphics/YLabelS Common: Graphics/ZLabelS Common: Quaternion/Q2Mat Common: Quaternion/QTForm Common: Quaternion/U2Q Math: Geometry/Perpendicular Math: Linear/Cross Math: Linear/Dot Math: Linear/DupVect Math: Linear/Mag Math: Linear/Unit
Back to the Common Module page