CollisionMonteCarlo:

Path: FormationFlying/Collision

% Monte-Carlo analysis of collision probability
  Perform a Monte-Carlo analysis of a relative orbit dynamics simulation
  by applying random noise to the initial conditions.
  Any collisions, defines as separations within the physical dimenstion of  
  the spacecraft, are counted and used to create a "true" probability.

--------------------------------------------------------------------------
  Form:
  [prob,dMin,tMin,drH] = CollisionMonteCarlo( d, y0, aC, t, M )
--------------------------------------------------------------------------

   -------
   Inputs:
   -------
   d       (:)      Data structure, see CollisionMonAlg
   y0     (6,1)     Initial relative state                       [km, km/s]
   aC     (3,N)     [x;y;z] acceleration over N time intervals   [km/sec^2]
   t      (1,:)     Propagated time vector
   M      (1,:)     Osculating mean anomaly

   --------
   Outputs:
   --------

--------------------------------------------------------------------------

Children:

FormationFlying: Coord/GetHillsMats
FormationFlying: EccDynamics/FFEccLinOrb
FormationFlying: Transformation/DeltaEl2Alfriend
FormationFlying: Transformation/DeltaElem2Hills
FormationFlying: Transformation/FFEccHills2DeltaElem
FormationFlying: Transformation/Hills2DeltaElem
FormationFlying: Transformation/Hills2ECI
FormationFlying: Utility/NuDot
Orbit: OrbitCoord/Alfriend2El
Orbit: OrbitCoord/El2Alfriend
Orbit: OrbitCoord/OrbElemDiff
Orbit: OrbitMechanics/GVEDynamics
SC: BasicOrbit/CP2I
SC: BasicOrbit/E2M
SC: BasicOrbit/E2Nu
SC: BasicOrbit/El2RV
SC: BasicOrbit/M2E
SC: BasicOrbit/M2EApp
SC: BasicOrbit/M2EEl
SC: BasicOrbit/M2EHy
SC: BasicOrbit/M2Nu
SC: BasicOrbit/M2NuPb
SC: BasicOrbit/Nu2E
SC: BasicOrbit/Nu2M
SC: BasicOrbit/RV2El
Common: CommonData/SwooshWatermark
Common: Control/C2DZOH
Common: General/CellToMat
Common: General/DispWithTitle
Common: General/MatToCell
Common: General/Watermark
Common: Graphics/NewFig
Common: Graphics/Plot2D
Common: Graphics/PltStyle
Math: Linear/Cross
Math: Linear/Dot
Math: Linear/DupVect
Math: Linear/Mag
Math: Trigonometry/UnwrapPhase
Math: Trigonometry/WrapPhase

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