Path: Link/Coverage
% Compute the boresight matrix or attitude quaternion. The quaternion is from planet fixed to body. Leave the one empty that you do NOT want to compute. In other words if b is empty it will compute q. The antenna boresight is defined as the local z-axis. -------------------------------------------------------------------------- Form: g = AntennaPoint( r, p, q, b ) -------------------------------------------------------------------------- ------ Inputs ------ r (3,:) Planet fixed position vector (km) p (3,1) Point on planet q (4,:) Planet fixed to body quaternion [q_s;q_x;q_y;q_z] b (4,1) Boresight quaternion or [] ------- Outputs ------- q (4,:) Planet fixed to body quaternion [q_s;q_x;q_y;q_z] -or- b (4,:) Boresight quaternion or [] --------------------------------------------------------------------------
Common: Graphics/Plot2D Common: Quaternion/QMult Common: Quaternion/QPose Common: Quaternion/QTForm Common: Quaternion/U2Q Math: Linear/DupVect Math: Linear/Unit
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