MercuryApproach:

Path: Interplanetary/Insertion

% Simulate an optimal approach and orbit insertion at Mercury (fmincon)
 Treat the problem as planar. Models a fixed mass. fmincon is used to find the
 optimal trajectory. This optimization is on the slow side and may take several
 hundred iterations.

 Parameter space:
 1. how long a time is allocated for the insertion burn (fTime)
 2. the number of points along the trajectory
 3. number of optimization iterations, or tolerances

 Example solutions: 
 3500 kg / 40 or 20 N / fTime = 3 - coast time in trajectory
 3000 kg / 15 N / 3
 Note: lower thrust may require less mass, more points

 The cost, f(x), is the total acceleration required for the maneuver. The
 constraints, or Feasibility, are that the acceleration magnitude is less than
 the maximum and that the final state is achieved at the endpoint.

 Example output:
                                             First-order      Norm of
  Iter F-count            f(x)  Feasibility   optimality         step
   271   56026    8.140240e+01    5.301e-12    8.410e-01    3.252e-03

 See also ApproachCost2DMag, ApproachConst2DIneq, Simulate2DApproach
%
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   Copyright (c) 2016 Princeton Satellite Systems, Inc.
   All rights reserved.
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   Since 2017.1
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Children:

Interplanetary: OrbitInsertion/ApproachConst2DIneq
Interplanetary: OrbitInsertion/ApproachCost2DMag
Interplanetary: OrbitInsertion/Simulate2DApproach
Interplanetary: OrbitInsertion/TrueAnomalyStartHyperbola
Orbit: OrbitCoord/RPRA2AE
Orbit: OrbitCoord/RV2AE
Orbit: OrbitMechanics/TimeOfFlightHyperbola
Orbit: OrbitMechanics/VEscape
SC: BasicOrbit/El2RV
SC: BasicOrbit/Nu2M
SC: BasicOrbit/VOrbit
SC: Visualization/PlotPlanet
Common: Database/Constant
Common: General/DispWithTitle
Common: General/HasOptimizationToolbox
Common: General/Watermark
Common: Graphics/Map
Common: Graphics/NewFig
Common: Graphics/Plot2D
Common: Graphics/PlotDoubleYAxis
Common: Graphics/TimeLabl
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Math: Linear/Cross
Math: Linear/Dot
Math: Linear/Mag
Math: Linear/Unit

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