Path: Interplanetary/Insertion
% Simulate an optimal approach and orbit insertion at Mercury (fmincon) Treat the problem as planar. Models a fixed mass. fmincon is used to find the optimal trajectory. This optimization is on the slow side and may take several hundred iterations. Parameter space: 1. how long a time is allocated for the insertion burn (fTime) 2. the number of points along the trajectory 3. number of optimization iterations, or tolerances Example solutions: 3500 kg / 40 or 20 N / fTime = 3 - coast time in trajectory 3000 kg / 15 N / 3 Note: lower thrust may require less mass, more points The cost, f(x), is the total acceleration required for the maneuver. The constraints, or Feasibility, are that the acceleration magnitude is less than the maximum and that the final state is achieved at the endpoint. Example output: First-order Norm of Iter F-count f(x) Feasibility optimality step 271 56026 8.140240e+01 5.301e-12 8.410e-01 3.252e-03 See also ApproachCost2DMag, ApproachConst2DIneq, Simulate2DApproach % -------------------------------------------------------------------------- Copyright (c) 2016 Princeton Satellite Systems, Inc. All rights reserved. -------------------------------------------------------------------------- Since 2017.1 --------------------------------------------------------------------------
Interplanetary: OrbitInsertion/ApproachConst2DIneq Interplanetary: OrbitInsertion/ApproachCost2DMag Interplanetary: OrbitInsertion/Simulate2DApproach Interplanetary: OrbitInsertion/TrueAnomalyStartHyperbola Orbit: OrbitCoord/RPRA2AE Orbit: OrbitCoord/RV2AE Orbit: OrbitMechanics/TimeOfFlightHyperbola Orbit: OrbitMechanics/VEscape SC: BasicOrbit/El2RV SC: BasicOrbit/Nu2M SC: BasicOrbit/VOrbit SC: Visualization/PlotPlanet Common: Database/Constant Common: General/DispWithTitle Common: General/HasOptimizationToolbox Common: General/Watermark Common: Graphics/Map Common: Graphics/NewFig Common: Graphics/Plot2D Common: Graphics/PlotDoubleYAxis Common: Graphics/TimeLabl Common: Graphics/XLabelS Common: Graphics/YLabelS Math: Linear/Cross Math: Linear/Dot Math: Linear/Mag Math: Linear/Unit
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