Path: Missions/FastReorientation
% Simulate the fast reorientation system. This system rotates a spacecraft about any arbitrary axis and automatically avoids exciting selected oscillatory modes. It uses shaping filters to do this. This causes phase lag, but in this application that does not pose a problem. A similar system is used on GGS Polar. ------------------------------------------------------------------------- See also FRSTarg, FRSMPlan, FRSCGen, FTBRef%, ShapeFlt, QMult, QPose, QTForm, Plot2D, TimeGUI, RK4, Unit, TBModel ------------------------------------------------------------------------- %
AerospaceUtils: Coord/QIToBDot Missions: FastReorientation/FRSCGen Missions: FastReorientation/FRSMPlan Missions: FastReorientation/FRSTarg SC: DemoFuns/FTBRef SC: Dynamics/TBModel SC: Help/HelpSystem Common: CommonData/SwooshWatermark Common: Control/C2DZOH Common: Control/C2DelZOH Common: Control/FResp Common: Control/GND Common: Control/GSS Common: Control/ND2SS Common: Control/Notch Common: Control/S2Damp Common: Control/SS2ND Common: Control/Series Common: Control/ShapeFlt Common: Control/SizeABCD Common: Control/TrnsZero Common: Control/WPZ Common: Control/WReson Common: Control/ZFresp Common: GUIs/Figui Common: GUIs/TimeGUI Common: General/CellToMat Common: General/CloseIfHandle Common: General/DispWithTitle Common: General/MatToCell Common: General/Watermark Common: Graphics/LogLimit Common: Graphics/NewFig Common: Graphics/Plot2D Common: Graphics/PltStyle Common: Graphics/SortFigs Common: Graphics/TextS Common: Quaternion/AU2Q Common: Quaternion/Q2AU Common: Quaternion/Q2Mat Common: Quaternion/QForm Common: Quaternion/QMult Common: Quaternion/QPose Common: Quaternion/QTForm Math: Integration/RK4 Math: Linear/ColCompR Math: Linear/Cross Math: Linear/DelLZ Math: Linear/IsZero Math: Linear/Mag Math: Linear/RowCompU Math: Linear/SkewSymm Math: Linear/Unit
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