Lander3D:

Path: SCPro/Landers

% 3D lander simulation.
   The spacecraft has 3-axis thruster control. Ideal attitude pointing
   is assumed.

   An altimeter gives the altitude. The planet is assumed to be a
   perfect sphere.

   This demo demonstrates the  bilinear tangent law for descent from a
   circular equatorial orbit.

   Things to explore:

   1. For the bilinear control vary the control acceleration (nAccel).
   2. Try different starting altitudes.
   3. Try different planets

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   Copyright (c) 2013-2014 Princeton Satellite Systems, Inc.
   All rights reserved.
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   Since version 2014.1
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Children:

AC: ACData/ACTConstants
AerospaceUtils: Coord/QIToBDot
SC: SCData/sCTConstants
SCPro: DynamicalModels/RHSPointMass
SCPro: Landers/BilinearTangentLaw
SCPro: Landers/LandingControl
SCPro: Landers/LandingControlBilinear
SCPro: ProControl/PID3Axis
Common: CommonData/Constants
Common: CommonData/SwooshWatermark
Common: CommonData/xSplashSmall
Common: Control/C2DZOH
Common: Control/C2DelZOH
Common: Control/FResp
Common: Control/GND
Common: Control/GSS
Common: Control/ND2SS
Common: Control/PIDMIMO
Common: Control/S2Damp
Common: Control/SS2ND
Common: Control/SizeABCD
Common: Control/TrnsZero
Common: Control/WPZ
Common: Control/WReson
Common: Control/ZFresp
Common: Database/Constant
Common: General/CellToMat
Common: General/DeleteCell
Common: General/MatToCell
Common: General/Watermark
Common: Graphics/LogLimit
Common: Graphics/NewFig
Common: Graphics/Plot2D
Common: Graphics/PltStyle
Common: Graphics/TextS
Common: Graphics/TimeLabl
Common: MassProperties/IC623X3
Common: MassProperties/Inertias
Common: Quaternion/AU2Q
Common: Quaternion/Q2AU
Common: Quaternion/QMult
Common: Quaternion/QPose
Common: Quaternion/QTForm
Common: Quaternion/U2Q
Math: Geometry/Perpendicular
Math: Integration/RK4
Math: Linear/ColCompR
Math: Linear/Cross
Math: Linear/DelLZ
Math: Linear/Dot
Math: Linear/DupVect
Math: Linear/IsZero
Math: Linear/Mag
Math: Linear/RowCompU
Math: Linear/SkewSymm
Math: Linear/Unit

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